Get
assets in
Godot
Browse the BlenderKit gallery, click Send to Godot on any asset, and it lands directly in your Godot project β organized and ready to use.
Status: ALPHA
Free & Open Source: GPLv2
Requirements
BlenderKit Godot Plugin needs a compatible editor setup plus browser permission to talk to the local BlenderKit Client.
ALPHA note
Platform support is evolving. Linux, Windows, and macOS all work differently, so expect rough edges while the workflow stabilizes.
Install the Plugin
Download the ZIP
Go to GitHub Releases and download blenderkit-godot-vX.Y.Z.zip
Extract into your Godot project root
Unzip the archive into the folder that contains your project.godot file. The addons/ folder from the archive should unpack to addons/ in your project root.
your-godot-project/ βββ project.godot βββ addons/ βββ blenderkit/ βββ plugin.cfg βββ plugin.gd βββ menu.tscn βββ client/v1.8.0/ βββ blenderkit-client-linux-x86_64 βββ blenderkit-client-windows-x86_64.exe βββ β¦ (other platforms)
Enable the Plugin
Open Project Settings
In the Godot Editor menu bar, go to Project β Project Settingsβ¦ then click the Plugins tab.
Enable BlenderKit
Find BlenderKit in the plugin list and check the Enabled checkbox.
BlenderKit tab appears
A new BlenderKit tab should appear in the right dock panel next to Inspector.
BlenderKit: messages should appear in Output.
Use the Plugin
Check BlenderKit tab in right dock
Locate BlenderKit tab in the right dock panel alongside Inspector.
You might need to use top-right arrows (βοΈβΆοΈ) to find it amongst other panels.
Ensure BlenderKit Client is connected
If there is a green checkmark and a Connected text, all looks good on the Plugin and Client side.
Otherwise see Troubleshooting.
Browse BlenderKit.com
Open BlenderKit.com in your web browser using Browse Assets button or otherwise and browse the asset gallery.
Click [Send to Godot] button
On any asset page, click Get this model link.
Then, on Get the model page, click Send to Godot button which should appear shortly.
Asset appears in your project
BlenderKit Client downloads the asset into
bk_assets/ (or whatever you set up) in your Godot
project root, organized by type (models, materials, etc.).
You can click the download in the BlenderKit tab to copy its
filepath into clipboard.
bk_assets βββ materials β βββ stylized-wooden-_42daf872-0c07-4f9f-bd51-2d741043096b β βββ stylized-wooden-floor_2K_724059e9-51b8-4d19-8088-3a11745347a2.blend βββ models βββ 19th-century-pap_6c28bfad-6678-4e85-abbc-41b36c436c96 β βββ 19th-century-paper-clutter-waste_2K_2e96ac1b-aae0-4c49-b352-6553f693f841.blend βββ wooden-lamp_84286bab-7077-4bb8-a83f-f035c71e9885 βββ wooden-lamp_e6458d96-fe9f-4b4d-a164-c7d61974be86.blend
Where's my button?!
The Send to Godot button is fickle and elusive as the browser or OS may decide to block the connection to the local BlenderKit Client for security and other reasons.
If Send to Godot doesn't appear, try:
- Having Godot window focused and visible alongside your browser
- Hard reloading the webpage
- Updating your OS/browser (esp. Windows 11 with random breakages)
- Another browser (Firefox worked on any OS so far)
- Troubleshooting
Troubleshooting
Check existing issues
Browse GitHub Issues to see if your problem has already been reported or resolved.
Open a new issue
If nothing matches, open a new issue and describe what happened, your OS, Godot version, and any error output.