Get assets in Godot

Browse the BlenderKit gallery, click Send to Godot on any asset, and it lands directly in your Godot project β€” organized and ready to use.

Status: ALPHA

Free & Open Source: GPLv2

Requirements

BlenderKit Godot Plugin needs a compatible editor setup plus browser permission to talk to the local BlenderKit Client.

Godot Engine 4.X
OS Linux, Windows, macOS (each comes with different problems)
Architectures x86_64, arm64
Web browser permission to access local network (to connect to BlenderKit Client)

ALPHA note

Platform support is evolving. Linux, Windows, and macOS all work differently, so expect rough edges while the workflow stabilizes.

Install the Plugin

1

Download the ZIP

Go to GitHub Releases and download blenderkit-godot-vX.Y.Z.zip

2

Extract into your Godot project root

Unzip the archive into the folder that contains your project.godot file. The addons/ folder from the archive should unpack to addons/ in your project root.

Files added to your project
your-godot-project/
β”œβ”€β”€ project.godot
└── addons/
    └── blenderkit/
        β”œβ”€β”€ plugin.cfg
        β”œβ”€β”€ plugin.gd
        β”œβ”€β”€ menu.tscn
        └── client/v1.8.0/
            β”œβ”€β”€ blenderkit-client-linux-x86_64
            β”œβ”€β”€ blenderkit-client-windows-x86_64.exe
            └── … (other platforms)

Enable the Plugin

1

Open Project Settings

In the Godot Editor menu bar, go to Project β†’ Project Settings… then click the Plugins tab.

2

Enable BlenderKit

Find BlenderKit in the plugin list and check the Enabled checkbox.

3

BlenderKit tab appears

A new BlenderKit tab should appear in the right dock panel next to Inspector.
BlenderKit: messages should appear in Output.

Godot Project Settings open to the Plugins tab with BlenderKit enabled.
Project Settings β†’ Plugins tab with BlenderKit enabled.

Use the Plugin

1

Check BlenderKit tab in right dock

Locate BlenderKit tab in the right dock panel alongside Inspector.
You might need to use top-right arrows (◀️▢️) to find it amongst other panels.

2

Ensure BlenderKit Client is connected

If there is a green checkmark and a Connected text, all looks good on the Plugin and Client side.
Otherwise see Troubleshooting.

3

Browse BlenderKit.com

Open BlenderKit.com in your web browser using Browse Assets button or otherwise and browse the asset gallery.

4

Click [Send to Godot] button

On any asset page, click Get this model link.
Then, on Get the model page, click Send to Godot button which should appear shortly.

5

Asset appears in your project

BlenderKit Client downloads the asset into bk_assets/ (or whatever you set up) in your Godot project root, organized by type (models, materials, etc.).
You can click the download in the BlenderKit tab to copy its filepath into clipboard.

Example project structure after download
bk_assets
β”œβ”€β”€ materials
β”‚   └── stylized-wooden-_42daf872-0c07-4f9f-bd51-2d741043096b
β”‚       └── stylized-wooden-floor_2K_724059e9-51b8-4d19-8088-3a11745347a2.blend
└── models
    β”œβ”€β”€ 19th-century-pap_6c28bfad-6678-4e85-abbc-41b36c436c96
    β”‚   └── 19th-century-paper-clutter-waste_2K_2e96ac1b-aae0-4c49-b352-6553f693f841.blend
    └── wooden-lamp_84286bab-7077-4bb8-a83f-f035c71e9885
        └── wooden-lamp_e6458d96-fe9f-4b4d-a164-c7d61974be86.blend

Where's my button?!

The Send to Godot button is fickle and elusive as the browser or OS may decide to block the connection to the local BlenderKit Client for security and other reasons.

If Send to Godot doesn't appear, try:

  • Having Godot window focused and visible alongside your browser
  • Hard reloading the webpage
  • Updating your OS/browser (esp. Windows 11 with random breakages)
  • Another browser (Firefox worked on any OS so far)
  • Troubleshooting
BlenderKit tab in Godot editor's right dock next to Inspector.
BlenderKit tab in Godot's right dock.
The elusive [Send to Godot] button on BlenderKit Get the model page.
The elusive Send to Godot button on BlenderKit Get the model page.

Troubleshooting

1

Check existing issues

Browse GitHub Issues to see if your problem has already been reported or resolved.

2

Open a new issue

If nothing matches, open a new issue and describe what happened, your OS, Godot version, and any error output.